I-It's not... [Not what? Personal? It very much was, but it was public at the same time. Just not here.
Anyway, he's giving her an out and she'll gladly take it. There's a little grunt and a soft sniff.
There. That's the end of it. She's done, she's not gonna sit here whining and she's not going to rehash things that don't matter. Ardbert has more questions.]
I...I don't th-think it's exactly the same, no. Just similar enough. [Monokuma would have shown his ugly mug by now if it was the same.] And I don't think they'd have the power to do, um. This. Unless it is a s-simulation — that is, a sort of...invented place? A f-fabrication that our minds were brought into, wh-while our real bodies are asleep. Does that make sense?
[Heaven help her, explaining VR to someone who didn't know what a lightbulb was. What a joke.]
The biggest similarities are w-waking in an unusual place, some sort of memory gap about getting there, being locked in and having objectives set b-before you can move on. Though...in those games it was motivations. Incentives. Not j-just challenges. And there weren't these c-creepy numbers on anyone either...
no subject
Anyway, he's giving her an out and she'll gladly take it. There's a little grunt and a soft sniff.
There. That's the end of it. She's done, she's not gonna sit here whining and she's not going to rehash things that don't matter. Ardbert has more questions.]
I...I don't th-think it's exactly the same, no. Just similar enough. [Monokuma would have shown his ugly mug by now if it was the same.] And I don't think they'd have the power to do, um. This. Unless it is a s-simulation — that is, a sort of...invented place? A f-fabrication that our minds were brought into, wh-while our real bodies are asleep. Does that make sense?
[Heaven help her, explaining VR to someone who didn't know what a lightbulb was. What a joke.]
The biggest similarities are w-waking in an unusual place, some sort of memory gap about getting there, being locked in and having objectives set b-before you can move on. Though...in those games it was motivations. Incentives. Not j-just challenges. And there weren't these c-creepy numbers on anyone either...